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Silent City

This scene is inspired by an outstanding game Stray (2022) by BlueTwelve Studio. I really loved the art style of the game, every frame looks like a beautiful painting. I put a lot of effort into making it feel like Stray without copying the game environments, I hope you like it!

In this scene, I've tried recreating Stray's lighting style but added a bit of my own to it :) I've created everything except for a few secondary items that I downloaded from Megascans. I've textured the primary assets myself and used Megascans and Quixel Bridge for several others. I better understood Trim Sheets and Vertex Painting techniques while working on this scene.

It was a very enjoyable process that involved a lot of learning, experimenting, failing and then doing it better, and I am very happy with the result! I am always open to feedback and will be happy to hear any comments! Thank you for reading :)

Third-Party Assets:
Quixel Megascans
Music: Ashot Danielyan at Pixabay.com

Detailed Lighting Viewport

Detailed Lighting Viewport

Some of the assets from the scene

Some of the assets from the scene

GreyBox/Lighting Blockout

GreyBox/Lighting Blockout

Reference Board

Reference Board