Lighting has always been a great passion of mine. A simple walk around the city centre on a rainy day gives me joy in observing how the light interacts with surfaces and reflects at different angles. I am that person who talks about convolution kernels and subsurface scattering while on a walk with friends (they are used to it now). It fascinates me how lighting can change the same scenery in a multitude of ways, evoking different emotions in the observer. This is why I chose a path as a lighting artist.
With approximately 5 years of experience in game art, I have professional experience in AAA production and VR development. My day-to-day tasks include collaborating with other departments and the Art Director to match artistic vision and achieve the best visual quality while maintaining optimisation. I’m always striving to produce the best result in a given timeframe, finding a balance between technical limitations and artistic aspiration.
Dedicated team player with a positive attitude and endless creative force, I prove to be a valuable asset in production! If this is what you're looking for, then let's connect!
My day-to-day tasks include collaborating with level designers and producers to understand and achieve specific artistic vision. I'm responsible for level set-dressing, lighting, cinematic production, navigation passes, asset creation and more.