Website powered by
Diana  Karakushyan
Diana Karakushyan
Lighting Artist - Grade II @Playground Games
Birmingham, United Kingdom

Summary

Lighting has always been a great passion of mine. A simple walk around the city centre on a rainy day gives me joy in observing how the light interacts with surfaces and reflects at different angles. I am that person who talks about convolution kernels and subsurface scattering while on a walk with friends (they are used to it now). It fascinates me how lighting can change the same scenery in a multitude of ways, evoking different emotions in the observer. This is why I chose a path as a lighting artist.

With approximately 5 years of experience in game art, I have professional experience in AAA production and VR development. My day-to-day tasks include collaborating with other departments and the Art Director to match artistic vision and achieve the best visual quality while maintaining optimisation. I’m always striving to produce the best result in a given timeframe, finding a balance between technical limitations and artistic aspiration.

Dedicated team player with a positive attitude and endless creative force, I prove to be a valuable asset in production! If this is what you're looking for, then let's connect!

Skills

LightingPBRPBLLevel ArtCinematicsOptimisation

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Premiere
Premiere
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Gaea
Gaea
Marmoset Toolbag
Marmoset Toolbag
Procreate
Procreate

Productions

    • Video Game
      Reach
    • Year
      2025
    • Role
      Lighting Artist
    • Company
      nDreams Elevation
    • Video Game
      Tempest Rising
    • Year
      2025
    • Role
      Junior 3D Artist
    • Company
      Slipgate Ironworks

Experience

  • Lighting Artist - Grade II at Playground Games
    Leamington Spa, United Kingdom
    January 2026 - Present

  • Lighting Artist at nDreams
    GB
    March 2024 - January 2026

  • Junior 3D Artist at Slipgate Ironworks
    Remote
    August 2022 - January 2024

    My day-to-day tasks include collaborating with level designers and producers to understand and achieve specific artistic vision. I'm responsible for level set-dressing, lighting, cinematic production, navigation passes, asset creation and more.